Like the earlier Telltale example, it stands out, because the art styles don't quite mix. The plants from Chell's room in Portal 2 sometimes show up in later animations featuring the Team Fortress cast.The turrets in Portal, while using different models and some different sound effects, have the same basic shape and properties as those in Half-Life 2.Incidentally, Team Fortress 2 does the opposite when other Valve games cross over when Bill's hat, the frying pan, Ellis's cap and the AWP were included in the game, they all got unique models to fit TF2's art style.Portal 2 seems to even have an in-universe example: In the informative looping videos that display in the elevator areas, the "animal king" the voiceover describes is a turret made giant-size and painted over with a leopard skin.Car wreck props are likewise reused from Half-Life 2 throughout the various Source games and end up being quite unfitting due to mostly being Eastern European cars made specifically for HL2's setting, ending up in the Middle East or the United States.note In fact, part of the reason Portal was declared to share a universe with Half-Life was because, early in development, it reused so many props and textures from that game. The orbs used to fuel the security systems, at least, appear to be completely harmless, so they can't be the same as the One-Hit Kill High-Energy Pellet. The "Aperture Science High-Energy Pellet" in Portal uses the same sprite and sounds as the Combine orbs in Half-Life 2.Open up Hammer's prop browser for either of the Left 4 Dead games or Portal 2 if you're so inclined many of the props that were lifted from Counter-Strike: Source are still in folders named for their respective maps. Since every game except Team Fortress 2 has essentially the same visual style, and the engine itself does not support significantly higher-detail graphics than it did when it was first created, it still looks natural. Valve in general reuses props, textures, and sound effects across franchises whenever they can, mostly because nearly all of their games started out as mods of others.There's even one campaign level that reuses a warehouse from a multiplayer map in Call of Duty 4 Modern Warfare 3 follows suit, with multiple returning weapons reusing their MW2 models at various times despite having new ones used everywhere else - in particular, the new USP model doesn't show up anywhere in the campaign. Or American taxicabs appearing in Afghanistan.
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